![]() There are enough attacks and skills available in the game that it never becomes repetitive and instead stays exhilarating throughout your lone warrior’s journey.Įldest Souls has a surprisingly deep skill tree and combat system. Once a boss is defeated, your character acquires a boss shard, adding another layer to the combat system. Each boss shard has a different ability depending on where it’s slotted. For example, The Guardian’s shard can greatly increase the damage of a berserk slash, add corruption that heals to the windslide attack, or gives you a grapple attack when in the active slot, among other abilities. With all the different shards in the game, their different abilities, and the many places to slot them, no two player builds will be alike. I really enjoyed this system in Eldest Souls. It was a sharp contrast to how I play a From Software game, where I find a weapon or two I love and stick with them for the majority of the game ( Bloodborne’s Blades of Mercy will always be a personal fave). I do wish there was more of an extensive training area. You come across a camp with a couple practice dummies - one you can whail on until your thumbs are sore and the other you can practice dashing against - but this area only becomes available after the third real boss is defeated. ![]() Because Eldest Souls only has boss fights, there are no skeletons, rats, or other classic RPG enemies to learn your moves and timing against. I would have loved a separate training ground with a live enemy to engage in combat with, similar to Hanbei from Sekiro, so I didn’t have to learn the game via a trial by intense boss fight. I absolutely love the gorgeous and, at times, haunting art design. The art design in Eldest Souls is stupendous. The environments are beautifully constructed with 16-bit pixel art. There’s a nice variety to them too, from the foreboding castle exteriors to a lush garden area.
0 Comments
Leave a Reply. |